Do you happen to know what's the variable or object used to access the gameboy memory in the Binjgb emulator? I do want to follow this guide but im im stuck there.
I talked to the the author a few months ago and he suggested where to look (it is possible), but I can’t find the specific chat we had - I’ll try to find the chat or just look it up.
He is active on the emudev discord if you just want to ask him directly.
Thanks! I’m currently working on an updated version of the article to post on my own website, and I’ll include a note about how to do it with binjgb, too.
Awesome! It's a really cool guide and adds such a cool layer to extending GB on web platforms. So nice that it works relatively easily with GB Studio. Thanks for the write up! Your game also rules!
Amazing work, would be cool to get the current room location on the map too, not sure if you can pull that from the game memory? Really cool though! (Make the Link Cable version now!!!) :)
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Very very cool. Thanks for writing the tutorial!
Very interesting technique. Would fit very well on a Nintendo DS
For any Gameboy devs who want to do something similar, I wrote a breakdown of how this all works at:
https://www.shacknews.com/cortex/article/5213/enhancing-gameboy-games-on-the-web
That write up was great! Very interesting!
This is amazing, Thank you!
Do you happen to know what's the variable or object used to access the gameboy memory in the Binjgb emulator? I do want to follow this guide but im im stuck there.
Thanks in advance!
I talked to the the author a few months ago and he suggested where to look (it is possible), but I can’t find the specific chat we had - I’ll try to find the chat or just look it up.
He is active on the emudev discord if you just want to ask him directly.
Hey Cuurian (and Conan) ! I went over and asked Binji, the creator of the Binjgb emulator and he shared the following with me:
emulator.module._emulator_read_mem(emulator.e, <address>)
Worked for me!
Thanks! I’m currently working on an updated version of the article to post on my own website, and I’ll include a note about how to do it with binjgb, too.
Awesome! It's a really cool guide and adds such a cool layer to extending GB on web platforms. So nice that it works relatively easily with GB Studio. Thanks for the write up! Your game also rules!
Amazing work, would be cool to get the current room location on the map too, not sure if you can pull that from the game memory? Really cool though! (Make the Link Cable version now!!!) :)
I can do the current room. I’m not doing the link cable idea here, but I am seriously considering extra modes for the full game using that idea.
Alright, it’s got the current room - and it’s at least basically functional on mobile now, defaulting to landscape to better fill a wide phone screen.
I am using a different emulator here, so I’m not sure if performance will be completely in line with playing off the main demo page.
That works a treat! Even works well as a mobile game - love the overlay buttons! Current room on the map is cool!